Friday, 13 January 2017

Time to Animate !



 some of the sketches started to blacken or merge incorrectly when i began converting them to symbols, this meant i needed to find a soloution to blurring the sky and mountains to show distance



 this scene surprisingly took alot of time thanks to not anticipating the layers correctly, although it was tricky and there were several layers that needed to be be tweaked, it was only one i didnt anticipate, the mountain shouldve been on a layer with the sky, so the road lines could disappear in the distance but not re appear in the sky, but if the sky and mountain were the same layer one would have too blur or the other wouldnt and look very flat.
 the images from the glenshane zooming passed the car window turned out well in appearance, however when the images were imported and converted they skewed unexplainably, leaving hopefully road markings and lamposts but more likely just an obvious mistakes




 this is one of the files that had to be redone when lost but found in the end so i went with the original thankfully. this was probably one of the layer heaviest scenes





 the fathers character design i hope looks like an aged seamus, big jim evans is reffered to as the person who says it was a hard blow, however it doesnt state was he a big person hieght wieght or personality wise, i tried to do all three? but not comically so

 in hindsight i wish id put a few extra layers in this scene so the characters couldve moved more, but it was very layer heavy by the end because there is four main layers, and each have at least 3 each for line colour and shading




 as you can see from storyboards this scene was originally 5 and due to time and how lengthy the animation was turning out to be, i combined them appropriately. i didnt want the mother to look old and ragged but at the same time nobody has 6 children and looses a toddler  and still look emaculate.







 this scene is where my research paid off most i think, however it is unfortunately one of the few window scenes that doesnt have first hand images from heaneys homeplace bellaghy seen outside them, this in the end i feel makes the viewers not notice bellaghy outside the windows in other scenes

 this scene didnt turn out as climatic as i had intended but i feel that may have been down to timing and perhaps contrast?



 im rather proud of this scene, the first hand family photos didnt make it into the parlour/wake scene but they eventually made it into this one, heaney slumps exactly the way id imagine he would, and although the glow and inner bevels etc were a last minute edit i think they turned out to really give the coffin an creepy but angelic ambience


 i took triple the amount of care and thought into this scene, although id originally intended to avoid showing the body and inside the coffin, especially as a full shot, close ups maybe but not a full shot. however in the end i thought it necessary for the realisation of both heaney and the viewers. its a shock factor but also puts a face to the grief
 this scenes arm didnt shake and tears didnt fall and i hadnt realised i hadnt the animated file exported until long after the editing process and a few hours until the deadline. so its unfortunate but the scene itself still works, it just wasnt what was intended
although i wanted this scene to include more furniture or key features that related to heaneys other poems but they simply didnt look like they suited in the end.
if i had to redo this scene it wouldve been to make it darker if not lonelier.
the scene of bellaghy outside obviously has modern day items, but i kept my car out of it as it was in the original shot, so if any viewers see anything modern day they have ridiculous eyesight.
the final shot shouldve edged out slower but the timing that seemed ok, looking back on it seems a little off. his shoulders and head move in time but the edge out of the room is going too fast i think

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