originally when i thought making of video i was going to do a short animatic with a chibi character with some of my features, presenting it and adding some comic relief to an otherwise cheesy and awkward video, the storyboards showed the character pulling in examples, info graphics and even reacting to short clips of animation. however after discussing it with class members it was a quicker powerpoint presentation style making of required.
however as i was making the powerpoint i decided i would do a best of both, and i recorded the project wall in my office, albeit very shaky and i wish id taken more care or at least motion tracked and stabilised it in editing.
Hopefully the final making of is a small idea of just my design process in this project from start to finish but also shows my real physical design process with a little insight into my ongoing visuals and a piece of key work material i used every step of the way unlike powerpoint.
background music is royalty free from
audioblocks.com
link: https://vimeo.com/199381909
overall i think the animation was a success and not only visualises heaneys midterm break but it takes it that step beyond and looks at it from a different perspective i think, whilst still staying true to the story and and people, this project allowed for interpretation in our own medium and style, and im very pleased with the final outcome, heaney is an inspiration to many from school children to political leaders, and im very proud to have been basing my work on his words.
although 2d animation probably wasnt his favourite form of art, i thought i would try mix up the submissions, and i already have a film piece, although my time limits running closer to the deadline didnt appreciate it, now everything is complete i think this was a very inspirational and open project and will likely add it to my final year show reel.
Behance : www.behance.net/gallery/47372151/homeplace
(having trouble each time i go to behance it keeps saying project locked? i change the settings, all seems fine until i come back to it in a few hours. just incase this isnt just a problem for me and its coming up as unlocked for you, please let me know)
FINAL: https://vimeo.com/199246297
Friday, 13 January 2017
Audio
The intro audio was unexpected, i was researching car sounds (in the end i had to record them myself) and came across a very loud one that shocked me, it gave me an idea that at some point in the animation he could be shocked by the news of the accident and it would push the emotive design massively. however it didnt suit in the animation, and then i thought fading into the movie would kick the entire shock factor off to a fast start. however after id edited it (loud car, end suddenly, added two hand made noises) i thought it was too shocking.
i tested it out on others from the class and previous graduate friends and all although initially shocked, agreed it should stay. i was worried after weeks on such a touchy subject id gotten myself desensitised to the subject. surprisingly it was unanimous it should stay.
i had to get a very old clock for the sound to sound correct, but it took so long, i reused the same tick the entire scene and later in the animation
i couldnt get an old enough car to get the rickety or correct noise off, so i used a car (my brothers) that sounds the most neutral. i dont have a great ear for cars so im not sure if it sounds correct. but it seemed a common engine hum as opposed to the sport cars and family vans i had available to me,
i was disappointed how 'it was a hard blow' sounded when added, like all the others it took many takes, but it seemed perfect when finished recording, but by the time i was editing the audio in and realised its too harsh or unsympathetic it was too late to get the same voice again.
this scene ive been told sounds too messy and has too much going on, but i purposely made it so that heaneys senses were going on overdrive, and everything seemed horrible and loud and in his face but also they were white noise, nothing stood out in particular that he cared about
my favourite scene after editing, it has very little to it, the ambience in the background is alll it needed and the faintest cry. lowered to about 1% volume
the creaking noise i tried recording on drafty corridors and wooden steps and creaky stair cases, i recently moved into an old house (grand in its day but full of creaky floor boards and tall echoey hallways now) so i had an abundence of these to experiment with, and ended up finding the creakiest noise came from a door when i was recording a creak in a door for a previous scene where heaney first arrives home.
although i still think its needed and nobody else has said anything negative about it, i feel it could possibly be too much ? i suppose it depends on each individual
silence was key in many scenes but especially when hes finally alone, and has time to see and process his bereavement. i dont know if i successfully achieved this or not, but that was the intention. perhaps a third party perspective sees something else though
the cry is as best as i could get however if i was able to get proper wails or crys like intended id say that wouldve elevated the entire movie especially this scene in particular to a whole different level.
overall the sound as i had intended pushed the story along just as much as the animation did.
i tested it out on others from the class and previous graduate friends and all although initially shocked, agreed it should stay. i was worried after weeks on such a touchy subject id gotten myself desensitised to the subject. surprisingly it was unanimous it should stay.
i had to get a very old clock for the sound to sound correct, but it took so long, i reused the same tick the entire scene and later in the animation
i couldnt get an old enough car to get the rickety or correct noise off, so i used a car (my brothers) that sounds the most neutral. i dont have a great ear for cars so im not sure if it sounds correct. but it seemed a common engine hum as opposed to the sport cars and family vans i had available to me,
i was disappointed how 'it was a hard blow' sounded when added, like all the others it took many takes, but it seemed perfect when finished recording, but by the time i was editing the audio in and realised its too harsh or unsympathetic it was too late to get the same voice again.
this scene ive been told sounds too messy and has too much going on, but i purposely made it so that heaneys senses were going on overdrive, and everything seemed horrible and loud and in his face but also they were white noise, nothing stood out in particular that he cared about
my favourite scene after editing, it has very little to it, the ambience in the background is alll it needed and the faintest cry. lowered to about 1% volume
the creaking noise i tried recording on drafty corridors and wooden steps and creaky stair cases, i recently moved into an old house (grand in its day but full of creaky floor boards and tall echoey hallways now) so i had an abundence of these to experiment with, and ended up finding the creakiest noise came from a door when i was recording a creak in a door for a previous scene where heaney first arrives home.
although i still think its needed and nobody else has said anything negative about it, i feel it could possibly be too much ? i suppose it depends on each individual
silence was key in many scenes but especially when hes finally alone, and has time to see and process his bereavement. i dont know if i successfully achieved this or not, but that was the intention. perhaps a third party perspective sees something else though
the cry is as best as i could get however if i was able to get proper wails or crys like intended id say that wouldve elevated the entire movie especially this scene in particular to a whole different level.
overall the sound as i had intended pushed the story along just as much as the animation did.
compositing
once the animation was done i tried experimenting with the final look of it, although some detail or colour would be lost or waster, i didnt mind as long as the final looked better than the original animations.
while experimenting i tried to stick close to irish art and classic old looks, like black and white, or watercoloured.
original: https://www.youtube.com/watch?v=kFAwL-O-SS4&t=15s
dreamlike: https://www.youtube.com/watch?v=67vG0y5VG8o&t=42s
depression: https://www.youtube.com/watch?v=b6fc_pJcnv4&t=54s
black and white: https://www.youtube.com/watch?v=2linIEw9q2o&t=26s
i like the look of the black and white but not enough in certain scenes, especially when it goes more blue and purplish, but i also liked the depressed look, so i built on that and blurred and darkened the edges, added a grain, fast motion blur to take the edge of some scenes and saturated each scenes colour individually for best results.
im quite proud of the final result, although the Christopher scene turned out darker than intended the overall result was what i was working towards from early developing stages
Time to Animate !
some of the sketches started to blacken or merge incorrectly when i began converting them to symbols, this meant i needed to find a soloution to blurring the sky and mountains to show distance
this scene surprisingly took alot of time thanks to not anticipating the layers correctly, although it was tricky and there were several layers that needed to be be tweaked, it was only one i didnt anticipate, the mountain shouldve been on a layer with the sky, so the road lines could disappear in the distance but not re appear in the sky, but if the sky and mountain were the same layer one would have too blur or the other wouldnt and look very flat.
the images from the glenshane zooming passed the car window turned out well in appearance, however when the images were imported and converted they skewed unexplainably, leaving hopefully road markings and lamposts but more likely just an obvious mistakes
this is one of the files that had to be redone when lost but found in the end so i went with the original thankfully. this was probably one of the layer heaviest scenes
the fathers character design i hope looks like an aged seamus, big jim evans is reffered to as the person who says it was a hard blow, however it doesnt state was he a big person hieght wieght or personality wise, i tried to do all three? but not comically so
in hindsight i wish id put a few extra layers in this scene so the characters couldve moved more, but it was very layer heavy by the end because there is four main layers, and each have at least 3 each for line colour and shading
as you can see from storyboards this scene was originally 5 and due to time and how lengthy the animation was turning out to be, i combined them appropriately. i didnt want the mother to look old and ragged but at the same time nobody has 6 children and looses a toddler and still look emaculate.
this scene is where my research paid off most i think, however it is unfortunately one of the few window scenes that doesnt have first hand images from heaneys homeplace bellaghy seen outside them, this in the end i feel makes the viewers not notice bellaghy outside the windows in other scenes
this scene didnt turn out as climatic as i had intended but i feel that may have been down to timing and perhaps contrast?
im rather proud of this scene, the first hand family photos didnt make it into the parlour/wake scene but they eventually made it into this one, heaney slumps exactly the way id imagine he would, and although the glow and inner bevels etc were a last minute edit i think they turned out to really give the coffin an creepy but angelic ambience
i took triple the amount of care and thought into this scene, although id originally intended to avoid showing the body and inside the coffin, especially as a full shot, close ups maybe but not a full shot. however in the end i thought it necessary for the realisation of both heaney and the viewers. its a shock factor but also puts a face to the grief
this scenes arm didnt shake and tears didnt fall and i hadnt realised i hadnt the animated file exported until long after the editing process and a few hours until the deadline. so its unfortunate but the scene itself still works, it just wasnt what was intended
although i wanted this scene to include more furniture or key features that related to heaneys other poems but they simply didnt look like they suited in the end.
if i had to redo this scene it wouldve been to make it darker if not lonelier.
the scene of bellaghy outside obviously has modern day items, but i kept my car out of it as it was in the original shot, so if any viewers see anything modern day they have ridiculous eyesight.
the final shot shouldve edged out slower but the timing that seemed ok, looking back on it seems a little off. his shoulders and head move in time but the edge out of the room is going too fast i think
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